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Starmade fleet mining
Starmade fleet mining







starmade fleet mining

removed sector physics mirroring from sectors to a planet and vice versa (physics glitches possible, but will take care of possible heavy lag and random warps, until better solution found).implemented remote debug system to check on raw server positions.integrated controller into camera system.prevented OS from giving initial value for controllers (rotation when starting until controller touched).improved GUI a bit: no more moving when keys pressed in some menus no more fireing weapons when deactivating menus (might still be some menus missing to be included).implemented individual controller axis sensivity.implemented controller button duplication check.implemented abstract system to apply the same system as for keyboard to any controller.implemented controller custom button support.implemented controller custom axis support.implemented abstract controller support.Could happen when the server removed the object and the change didn't yet reach the client) fixed a cause of server disconnects (tried to change an object on server that no longer existed.Bypassing that now for the server to check directly

#STARMADE FLEET MINING UPDATE#

fixed minor source of bugs: initially newly loaded objects had no way to know their sector for one update when the object was updated before the data was inserted as a network object.maxDrawnSegments can now be changed ingame without problems, and with correct cleaning up (problem was always to get all threads to either finish or stop at a point where they don't currently own mesh themselves).right mouse click on docking beam now igores activatable blocks (doors).fixed data problem when generating new planets (discovered due to the synch update of earlier patch).fixed server NullPointer when projectiles fly in inactive sector.fixed server crash when replacing only emty segement on a structure.optimized block collection calculation to faster ditch requested updates from removed objects in the queue.increased diffuse lighting (still not good as dark areas are a little bright now.further optimized lighting calculations for faster segment(chunk) loading (average 15% faster).fixed bug where both inventory stacks of the same type would vanish when trying to merge and the sum of both exceeds the maximum stack size.fixed possible deadlock (server freeze) when writing universe data.weapons keep working even if all the weapon blocks got removed or shot off) fixed bug with collection not updating on block removal (e.g.fixed personal enemies of faction not working.fixed NPC-Command menu not working when exiting ship in build mode.faction members can now salvage faction home in astronaut mode.personal shop buy/sell permission are now working.inventory slot merge bug should be fixed (synchronization issue)."skin file does not exist" should no longer spam log on multiplayer (skin files that cannot be sent will stop trying after the 5th time).fixed bug in animation structure where deactivated animation would prevent other animations.fixed core overheating timer when core destroyed by missile.fixed eject from enterable block when block gets destroyed.fixed bug where docked object were not hittable by missiles.fixed serious server bug, where in case a sector was loaded while saving (inactive sector becomes active again), there could be a several bugs (foremost docked ships undocking without reason).fixed possible source for segment(chunk) errors: server took re-requests of segments which hints at a synch error.fixed permissions to edit AI config (admins can now edit objects by selecting them and open the AI control panel).fixed serverAI transmission not being in synch (lead to heavy rubberbanding and server/client position differences of AI ships).fixed AI not shooting at objects (especially turrets).fixed another inventory merge bug (when changing slots while server is still subtracting blocks from building).possible fix for framebuffer error happening on some hardware when using shadows.reactivated head tilting (only without helmet).personal shop permission should now cover all shopping transactions.added some character model fixes from omni.









Starmade fleet mining